Brett Rogers (University of Puget Sound)
bmro@****.com (Log-in to reveal)
Benjamin Stevens (Howard University)
benj@****.com (Log-in to reveal)
This panel seeks to stimulate and further conversation about
how Greco-Roman traditions have been put to use in games—video games, board
games, and role-playing games (RPGs). While some scholarship on this topic has
emerged in the past decade, major questions remain open: how do games use
Mediterranean antiquity? how do they enable players to imagine themselves into
ancient spaces, playing at being ‘Greek’ or ‘Roman’? and how might such
imaginative spaces challenge the way we theorize classical receptions? We
invite papers examining the reception of ancient Greek and Roman materials
(literature, history, philosophy, art history, etc.) in games of any format,
including video games, board games, and RPGs.
Works Cited
Christesen, P. and D. Machado. 2010. “Video Games and Classical Antiquity.” Classical World 104.1: 107–110.
Ghita, C., & Andrikopoulos, G. 2009. “Total War and Total Realism: A Battle for Antiquity in Computer Game History.” Classics For All: Reworking Antiquity in Mass Culture. Ed. D. Lowe & K. Shahabudin. 109–126.
Gordon, J. 2017. “When Superman Smote Zeus: analysing violent deicide in popular culture.” Classical Receptions Journal 9.2: 211–236.
Lowe, D. 2009. “Playing with antiquity: Videogame receptions of the classical world.” Classics For All: Reworking Antiquity in Mass Culture. Ed. D. Lowe & K. Shahabudin. 62–88.
Marshall, C. W. 2019. “Classical Reception and the Half-Elf Cleric.” Once and Future Antiquities in Science Fiction and Fantasy. Ed. B. M. Rogers and B. E. Stevens. London: Bloomsbury Academic. 149–171.
McAuley, A. 2019. “The Divine Emperor in Virgil’s Aeneid and the Warhammer 40K Universe.” Once and Future Antiquities in Science Fiction and Fantasy. Ed. B. M. Rogers and B. E. Stevens. London: Bloomsbury Academic. 183–195.
Peterson, Rolfe Daus, Andrew Justin Miller, and Sean Justin
Fedorko. 2013. “The Same River Twice: Exploring Historical Representation and
the Value of Simulation in the Total War, Civilization, and Patrician
Franchises.” Playing with the Past: Digital Games and the Simulation of
History. Ed. Matthew Wilhelm Kapell and Andrew B. R. Elliott. Bloomsbury
Publishing.